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Entire Movies Summarized Using Just 3 Frames

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Bitcoin summer camps? Isaiah, author of Bitcoin & Black America shares his practical adoption ideas 💡 (x-post from /r/Bitcoin)

submitted by ASICmachine to CryptoCurrencyClassic [link] [comments]

Can anyone explain for everyone else why this comment appears in the user's post history but not on r/CryptoCurrency?

if you go here MortuusBestia and read the user's post history you'll find the most recent comment is this one I copied below, but if you follow the link you'll find the comment does not appear in CryptoCurrency. Can anyone explain what's happening here?
https://www.reddit.com/CryptoCurrency/comments/cakbk4/z/et9hfy8
Nano is as irrelevant as any other random, unproven, small cap alt coin.
The real competition is between bitcoin and bitcoin.
Bitcoin split into two competing factions, those who wanted to continue with the original working and scalable design vs those who believed Satoshi dropped the ball and bitcoin would fail unless it’s functional and economic structure were drastically altered into being a low capacity high fee settlement system for unproven second layer technology.
These two factions are represented by Bitcoin Cash (BCH) the objectively better functioning version of bitcoin that retains all the features that bitcoin built its reputation on such as ease of use, fast sub-cent transactions and even at this early stage sufficient capacity to already replace PayPal and still have room to spare.
The other camp is Bitcoin Core (BTC) that no longer functions as peer to peer electronic cash, has essentially no payments utility and has embedded a negative feedback loop where the more people try to adopt and use it the more expensive, slow, congested, unreliable and downright terrible the experience becomes.
BTC however did retain the original exchange ticker and has been riding this to trick new investors into thinking they are buying the “real” bitcoin for years.
The whole value proposition of Bitcoin is ultimately its amazing utility, that utility has been retained and built upon on BCH whereas for the utility void BTC chain the ride is rapidly coming to a disastrous halt.
submitted by jessquit to btc [link] [comments]

Blockchain vs Bitcoin Arguments...lil help?

I'm going to this Applications in Blockchain for Enterprises event tomorrow and was wondering if yall had any good reads on why only bitcoin will win. I actually fall in the camp that Bitcoin is the only effective use case for blockchain, but I want to be better read on the subject so i can come prepared to crack some proverbial skulls tomorrow.
submitted by lechoirboy to Bitcoin [link] [comments]

Explain Bitcoin Like I’m Five Years Old

Explain Bitcoin Like I’m Five Years Old

https://preview.redd.it/ufikmu2x7kg31.jpg?width=700&format=pjpg&auto=webp&s=02e9e3d750eaad507e7e157c117f1c8f182d18d6
We’re sitting on a park bench. It’s a great day.
I have one apple with me. I give it to you.
You now have one apple and I have zero.
That was simple, right?
Let’s look closely at what happened:
My apple was physically put into your hand.
You know it happened. I was there. You were there. You touched it.
We didn’t need a third person there to help us make the transfer. We didn’t need to pull in Uncle Tommy (who’s a famous judge) to sit with us on the bench and confirm that the apple went from me to you.
The apple’s yours! I can’t give you another apple because I don’t have any left. I can’t control it anymore. The apple left my possession completely. You have full control over that apple now. You can give it to your friend if you want, and then that friend can give it to his friend. And so on.
So that’s what an in-person exchange looks like. I guess it’s really the same, whether I’m giving you a banana, a book, or say a quarter, or a dollar bill….
But I’m getting ahead of myself.

Back to apples!

https://preview.redd.it/tiqzyii38kg31.jpg?width=700&format=pjpg&auto=webp&s=6e084a4531a010db9d1fad4329582a418b13a4e3
Now say, I have one digital apple. Here, I’ll give you my digital apple.
Ah! Now it gets interesting.
How do you know that that digital apple that used to be mine, is now yours, and only yours? Think about it for a second.
...
It’s more complicated, right? How do you know that I didn’t send that apple to Uncle Tommy as an email attachment first? Or your friend Joe? Or my friend Lisa too?
Maybe I made a couple of copies of that digital apple on my computer. Maybe I put it up on the internet and one million people downloaded it.
As you see, this digital exchange is a bit of a problem. Sending digital apples doesn’t look like sending physical apples.
Some brainy computer scientists actually have a name for this problem: it’s called the double-spending problem. But don’t worry about it. All you need to know is that, it’s confused them for quite some time and they’ve never solved it.
Until now.
But let’s try to think of a solution on our own.

Ledgers

https://preview.redd.it/rmi8txfh8kg31.jpg?width=700&format=pjpg&auto=webp&s=ff7466417d08f4054c4e71542e3308f20ba37e02
Maybe these digital apples need to be tracked in a ledger. It’s basically a book where you track all transactions — an accounting book.
This ledger, since it’s digital, needs to live in its own world and have someone in charge of it.
Say, just like World of Warcraft. Blizzard, the guys who created the online game, have a “digital ledger” of all the rare flaming fire swords that exist in their system. So, cool, someone like them could keep track of our digital apples. Awesome — we solved it!

Problems

There’s a bit of a problem though:
1) What if some guy over at Blizzard created more? He could just add a couple of digital apples to his balance whenever he wants!
2) It’s not exactly like when we were on the bench that one day. It was just you and me then. Going through Blizzard is like pulling in Uncle Tommy(a third-party) out of court(did I mention he’s a famous judge?) for all our park bench transactions. How can I just hand over my digital apple to you, like, you know— the usual way?
Is there any way to closely replicate our park bench, just you-and-me, transaction digitally? Seems kinda tough…

The Solution


https://i.redd.it/craoj9fn8kg31.gif
What if we gave this ledger — to everybody? Instead of the ledger living on a Blizzard computer, it’ll live in everybody’s computers. All the transactions that have ever happened, from all time, in digital apples will be recorded in it.
You can’t cheat it. I can’t send you digital apples I don’t have, because then it wouldn’t sync up with everybody in the system. It’d be a tough system to beat. Especially if it got really big.
Plus it’s not controlled by one person, so I know there’s no one that can just decide to give himself more digital apples. The rules of the system were already defined at the beginning. And the code and rules are open-source. It’s there for the smart people to contribute to, maintain, secure, improve on, and check on.
You could participate in this network too and update the ledger and make sure it all checks out. For the trouble, you could get like 25 digital apples as a reward. In fact, that’s the only way to create more digital apples in the system.

I simplified quite a bit

…but that system I explained exists. It’s called the Bitcoin protocol. And those digital apples are the “bitcoins” within the system. Fancy!
So, did you see what happened? What does the public ledger enable?
1) It’s open source remember? The total number of apples was defined in the public ledger at the beginning. I know the exact amount that exists. Within the system, I know they are limited(scarce).
2) When I make an exchange I now know that digital apple certifiably left my possession and is now completely yours. I used to not be able to say that about digital things. It will be updated and verified by the public ledger.
3) Because it’s a public ledger, I didn’t need Uncle Tommy(third-party) to make sure I didn’t cheat, or make extra copies for myself, or send apples twice, or thrice…
Within the system, the exchange of a digital apple is now just like the exchange of a physical one. It’s now as good as seeing a physical apple leave my hand and drop into your pocket. And just like on the park bench, the exchange involved two people only. You and me — we didn’t need Uncle Tommy there to make it valid.
In other words, it behaves like a physical object.
But you know what’s cool? It’s still digital. We can now deal with 1,000 apples, or 1 million apples, or even .0000001 apples. I can send it with a click of a button, and I can still drop it in your digital pocket if I was in Nicaragua and you were all the way in New York.
I can even make other digital things ride on top of these digital apples! It’s digital after-all. Maybe I can attach some text on it — a digital note. Or maybe I can attach more important things; like say a contract, or a stock certificate, or an ID card…
So this is great! How should we treat or value these “digital apples”? They’re quite useful aren’t they?
Well, a lot of people are arguing over it now. There’s debate between this and that economic school. Between politicians. Between programmers. Don’t listen to all of them though. Some people are smart. Some are misinformed. Some say the system is worth a lot, some say it’s actually worth zero. Some guy actually put a hard number: $1,300 per apple. Some say it’s digital gold, some a currency. Other say they’re just like tulips. Some people say it’ll change the world, some say it’s just a fad.
I have my own opinion about it.
That’s a story for another time though. But kid, you now know more about Bitcoin than most.
Link to original blog post: https://medium.com/free-code-camp/explain-bitcoin-like-im-five-73b4257ac833
Article by: Nik Custodio
submitted by Tokenberry to NewbieZone [link] [comments]

[OC] Which front offices and agents are the 3 major newsbreakers connected to? I went through 6000+ tweets to find out!

If this sounds somewhat familiar, that's because I did a 2019-2020 version and posted it back in March.
In terms of changes from that post:
TL;DR
Tracked tweets of Woj, Shams and Haynes from 2018-2020 to see whether any of them report on a certain team or a certain agent's players more than their counterparts. Here is the main graph concerning a reporter's percentage of tweets per team separated into three periods (2019 season, 2020 offseason, 2020 season). Here is a separate graph with the Lakers and Warriors, because Haynes's percentages would skew the first graph.

During times like the NBA trade deadline or the lifting of the NBA free-agency moratorium, it’s not uncommon to see Twitter replies to (or Reddit comments about) star reporters reference their performance relative to others.
Woj is the preeminent scoop hound, but he is also notorious for writing hit pieces on LeBron (sources say it’s been widely rumoured that the reason for these is that Woj has always been unable to place a reliable source in LeBron’s camp). On the other end of the spectrum, it has been revealed that in exchange for exclusive intel on league memos and Pistons dealings, Woj wrote puff pieces on then-GM Joe Dumars (see above Kevin Draper link). Last summer, Woj was accused of being a Clippers shill on this very discussion board for noticeably driving the Kawhi Leonard free agency conversation towards the team.
This is the reason I undertook this project: to see whether some reporters have more sources in certain teams (and certain agencies) than other reporters.
First I’ll explain the methodology, then present the data with some initial comments.

Methodology

To make this manageable on myself, I limited myself to tracking the 3 major national reporters: Shams Charania of the Athletic, Chris Haynes of Yahoo Sports and the aforementioned Adrian Wojnarowski of ESPN.
The time period I initially tracked for was from January 1, 2020 to the end of the regular season March, but after finding a Twitter scraping tool on GitHub called Twint, I was able to easily retrieve all tweets since September 27, 2018. However, a month ago, Twitter closed their old API endpoints, and Twint ceased to work. I used vicinitas.io but the data loading became more time-consuming. Therefore, the tweets are up to the date of October 15 2020.
How I determined information was by manually parsing text tweets by the reporter (no retweets):
Now, I didn’t take every single text tweet:
Next, I had to assign possible teams to each tweet:
With all the methodology out of the way, here’s the data! (Here’s a link to a full Google Sheet)

Teams

Here's a graph of number of tweets per team per period, with the colours denoting reporter.
On a quick glance, here's which teams saw a significant period-over-period increase in number of tweets:
And here's which teams saw decreases over a period-by-period basis:
The problem with just using number of tweets is that it's not close on totals between Haynes vs. Woj or Shams. Here's a graph showing total number of tweets in each period for all three reporters. Haynes's most reported period doesn't even stack up to the least reported period of Woj or Shams.
Instead, let's look at percentage of tweets per team per period.
Now, you'll notice that there's two teams missing from the above graph: the Golden State Warriors and the Los Angeles Lakers. Here's the graphs for those two teams. As you can see, they would skew the previous graph far too much. During the 2019 NBA season, 27% of Chris Haynes's qualifying tweets could be possibly linked to the Warriors, and 14% of his qualifying tweets could be possibly linked to the Lakers.

Agents

Here's the top 10 agents in terms of number of potential tweets concerning their clients.
Agent Haynes Shams Woj Total
Rich Paul 15 28 24 67
Mark Bartelstein 4 16 30 50
Jeff Schwartz 3 10 25 38
Bill Duffy 2 13 14 29
Leon Rose 1 12 15 28
Aaron Mintz 2 9 15 26
Juan Perez 5 10 8 23
Aaron Goodwin 11 8 1 20
Steven Heumann 1 6 12 19
Sam Permut 1 13 5 19
Woj has the most tweets directly connected to agents by far. It wasn't uncommon to see "Player X signs deal with Team Y, Agent Z of Agency F tells ESPN." The agents that go to Woj (and some of their top clients):
One thing I found very intriguing: 15/16 of tweets concerning an Aaron Turner client were reported on by Shams. Turner is the head of Verus Basketball, whose clients include Terry Rozier, Victor Oladipo and Kevin Knox. Shams also reported more than 50% of news relating to clients of Sam Permut of Roc Nation. Permut is the current agent of Kyrie Irving, after Irving fired Jeff Wechsler near the beginning of the 2019 offseason. Permut also reps the Morris brothers and Trey Burke.
As for Chris Haynes, he doesn't really do much agent news (at least not at the level of Woj and Shams). However, he reported more than 50% of news relating to clients of Aaron Goodwin of Goodwin Sports Management, who reps Damian Lillard and DeMar DeRozan.
Here are the top 10 free agents from Forbes, along with their agent and who I predict will be the first/only one to break the news.
Player Agent Most Likely Reporter
Anthony Davis Rich Paul Too close to call, leaning Shams
Brandon Ingram Jeff Schwartz Woj
DeMar DeRozan Aaron Goodwin Haynes
Fred VanVleet Brian Jungreis Limited data
Andre Drummond Jeff Schwartz Woj
Montrezl Harrell Rich Paul Too close to call, leaning Shams
Gordon Hayward Mark Bartelstein Woj
Danilo Gallinari Michael Tellem Woj
Bogdan Bogdanovic Alexander Raskovic, Jason Ranne Limited data, but part of Wasserman, whose players are predominantly reported on by Woj
Davis Bertans Arturs Kalnitis Limited data
Thanks for reading! As always with this type of work, human error is not completely eliminated. If you think a tweet was mistakenly removed, feel free to drop me a line and I’ll try to explain my thought process on that specific tweet! Hope y’all enjoyed the research!
submitted by cilantro_samosa to nba [link] [comments]

Do we need a new and decentralized "Bitcoin Cash Wiki"?

Over time language has been co-opted, powerful package deal terms were invented to steer conversation and the old resources for learning about Bitcoin (such as the old forum, wiki and subreddit) are no longer trustworthy.
Terms such as "full nodes" and "miners" rather than network nodes and SPVs create havoc in the minds of newcomers and generally lead them into the camp of Bitcoin Core. The harm of the latter can be debated (although the majority opinion around here should surprise no one), but the first is clearly a negative and comes back to haunt the larger crypto community again and again.
Now that we have a new subreddit and a new .org site, should we try to make a new wiki that explicitly uses the same terminology as the white paper and Satoshi did?
I think so. This would help us stay on track rather than falling into the trap of using somebody else's flawed terms when trying to explain how Bitcoin works or making a consistent argument.
Let's discuss:
submitted by fruitsofknowledge to btc [link] [comments]

Why the Bitcoin Error Log Interview is Important

In a recent interview between John Carvahlo, CEO of Xotika and owner of the YouTube channel Bitcoin Error Log, and Roger Ver, millionaire Bitcoin investor and owner of the web domain bitcoin.com, tensions rise to all time highs much like the price of the coin these two individuals sponsor. In this near 45 minute interview that was cut short due to the latter “Rage-Quitting”, a lot was revealed from the core philosophies surrounding both Bitcoin and Bitcoin Cash in the 2017 market of crypto currencies.
The interview begins and ends with a discussion over the name “Bcash” which was infamously given to Bitcoin Cash by its opponents in the crypto-sphere. Bitcoin Cash was given the name Bcash by the Bitcoin community so as to not create confusion between the two coins as well as to anger the supporters of Bitcoin Cash; a tactic which appears to be quite effective as demonstrated in this interview. To be fair to Roger Ver, Carvahlo did seem a bit unprofessional by not trying to avoid calling Bitcoin Cash Bcash or by getting equally as heated as Roger Ver, but it’s a free market and there are no rules or laws that prevent him from doing as he pleases.
On one side we have Roger Ver, vehemently defending the honour of Bitcoin Cash as the truest form of the white paper created by Satoshi Nakamoto. On the other hand we have John Carvahlo who seems to use the term Bcash to delegitimize the claim that Bitcoin Cash is the true Bitcoin, to avoid confusion between the two coins for any newcomers to the crypto currency space and to annoy Roger Ver. Through out the rest of the interview, between overlapping rebuttals, some bits of information are dropped that reveal a lot about the true intention of one party in particular.
For starters Roger Ver claims that Bitcoin is a peer-to-peer electronic cash system to which Carvahlo disagrees as the presence of nodes on the network suggests otherwise. And I have to agree with John Carvahlo. Nothing on the Internet is truly peer-to-peer. The Internet itself suffers from forms of centralization between Internet Service Providers and the regional nodes they get the Internet from. The Internet in 2017 is void of any direct communication between peers; there are always middlemen in between. This brings up another topic discussed during the interview, whether or not Bitcoin as a network is truly decentralized.
For starters, Roger Ver claims that varying degrees of centralization are acceptable within the network and he expects the network to become more and more centralized as the growth of Bitcoin continues. To which I half agree. I think anarchy as governance is flawed; some political structure is necessary, such as Athenian democracy. Yes the Internet’s structure as well as that of the Bitcoin network, with the nodes and the ever-increasing difficulty of mining, can both guarantee that the Bitcoin network will never be truly decentralized and peer-to-peer. But what is worrying is what degree of centralization Roger Ver is ok with; and that is the heart of the scaling debate.
​Yes at times the Bitcoin network suffers from slow transaction times and high fees. Yes scaling is a problem with a desperate need for a solution. No, increasing the block size is not the answer.
​First, lets dissect Roger Ver’s position on bigger blocks. He claims that over the last 7 to 8 years, the Bitcoin blocks have scaled successfully and that empirically, it is a proven scaling solution that will lower transaction fees and times. The problem with that is his premise that Bitcoin has been scaling since the beginning is completely wrong and paints his cause in a preferred light. Bitcoin has not been scaling since 2009. When Bitcoin was created, within the code a block size limit was written. The block size limit has to be defined for blockchain to work because that would be a coding error. It would cause network stalls during periods of high traffic where a block could in theory never fill if enough transactions are being sent to the network at once. This is what is known as a Sybil attack. So from a certain point in time early in Bitcoin’s development, a block size limit of 1MB was coded into Bitcoin. Roger Ver claims that over the years, the block size grew from 1 KB to 2KB, so on and so forth until it reached the 1MB block size but that is wrong. The blocks always had room for 1MB but were very small due to the amount of transactions present in the mempool. That’s like saying my 100 mL cup that is half filled is actually a 50 mL cup because only half of it is being used. It’s still a 100 mL cup. And this is important because it proves that bigger blocks as a scaling solution has not been empirically tested. Which is why an “altcoin with a smaller market cap is being used to test new features”; it’s called Bitcoin Cash.
Another point that was not talked about during the interview is how bigger blocks cause greater miner centralization, the most critical flaw of the bigger blocks approach. With ASIC’s and ASIC Boost, it has become incredibly difficult for any individual to start mining Bitcoin for a profit. A large upfront investment into specialized mining hardware is required in order to generate a profit. This means that mining or the process of validating transactions is becoming more and more reserved to wealthy individuals. And this is apparently, arguably bad; at least Roger Ver seems to be ok with varying degrees of centralization. Except the whole point of crypto currencies is that no individual or no individual group should be able to control the network for their own self interest; we have fiat currency for that. So then when increasing the block size, yes more transactions are able to be processed in one block which does reduce fees and settling times except that bigger blocks are harder to mine, pushing the mining process further into centralization. It’s also a temporary solution because with the growing number of Bitcoin users, a bigger block size limit will be reached requiring another hard fork to increase the block size limit. This is like adding lanes to a highway because too many drivers are present on the road; it’s a bandaid solution that avoids the root of the problem.
This interview is important because between the well-rehearsed lines and the pressing questions, within his off-script bouts of rage, the true Roger Ver shines bright. Roger Ver talks about Bitcoin as if it’s a company. He criticizes the Core development team because since their arrival into the space, he claims that the market cap of Bitcoin has been “bleeding out” and that it’s losing its market share to altcoins, pointing to its drop in market dominance as proof. He might be right, or perhaps more and more people are looking at the wealth of early Bitcoin adopters and are trying to get rich from altcoins that could see similar growth. Or maybe it’s because altcoins aren’t direct competitors to Bitcoin and are using blockchain to solve real world problems and people are seeing their value. Regardless, he also argues that not anybody is able to contribute code to Bitcoin. And all of this is a twisted version of reality that pushes his agenda. Anybody today can write code for Bitcoin, and through community consensus can have it implemented. Roger Ver did not have the opportunity to defend his claim during the interview, but I think it’s apparent that because block size increases have been repeatedly shut down by the community, he claims that nobody outside Core can contribute code to Bitcoin. That’s just not true. Segwit, a Bitcoin feature added through node consensus, is allowing for the lightning network, a layer 2 scaling solution, to be independently developed by passionate members of the Bitcoin community. The very idea of a BIP (Bitcoin Improvement Proposal) was proposed and implemented by a community member. Roger Ver also often refers to permissions on the GitHub repository as “the keys” as if any one person can own the network like a house. This is false. The reason why the core developers code is widely accepted is because the community supports the work they’re doing. Roger Ver says it himself: he believes we need to let the market decide what coin is the true Bitcoin. Except that it already has. If people wanted bigger blocks, Bitcoin Cash would be called Bitcoin. It is also worth noting that the market has decided multiple times that it does not want to increase the block size as other Bitcoin forks that Roger Ver has supported in the past, namely Bitcoin Classic and Bitcoin Unlimited, have failed.
Roger Ver claims that people who call Bitcoin Cash, Bcash have been brainwashed by its opponents. He believes that Segwit is adopted by brainwashed individuals. As if nobody in the Bitcoin community can think for themselves; we’re all just sheep waiting for a shepherd like Roger Ver to tell us what’s right. Except that by purposefully misleading newcomers to the crypto space by calling his website that supports Bitcoin Cash, bitcoin.com, by misleading the newcomers by not clearly explaining the differences between Bitcoin Cash and Bitcoin on the wallet app his website sponsors and by also calling Bitcoin, Bitcoin Core or Bitcoin Segwit, he’t not only being a hypocrite for criticizing Carvahlo for name calling, he’s also issuing his own brand of brainwashing instead of letting new users decide for themselves which coin is the real Bitcoin. If his claims that Core and Core supporters are brainwashing people were true, Roger Ver would be just as guilty of doing this.
A final point I would like to make is how both camps view Bitcoin philosophically. The Bitcoin supporters mostly view Bitcoin as a store of value while Bitcoin Cashers view Bitcoin as a peer-to-peer digital cash. And I want to point out that Bitcoin fails tremendously in its current state at being a dollar killer, a digital cash. Bitcoin as a store of value has succeeded tremendously. People all over the world are using Bitcoin to have value traverse borders with ease, to send value to loved ones without going through Western Union or as an investment vehicle. In that sense, Bitcoin is truly like digital gold. As a currency, it has seen some success in terms of adoption. Many merchants accept Bitcoin as a form of payment. You can even buy airline tickets with Baltic Airlines via Bitcoin. But, in my opinion, neither Bitcoin nor Bitcoin Cash could today successfully replace fiat currency. If today either coin were adopted globally, both coins in their current state would face tremendous scaling issues, causing insanely high transaction fees and slow confirmation times. The lightning network is showing more promise than bigger blocks as it doesn’t push miner centralization, it actually decreases the amount of transactions on chain but it has yet to be seen if this solution will work. Without scaling as an issue, both coins also suffer from a deflationary problem, which many economists argue disqualifies most crypto currencies as a good fiat replacement. That however, is a different topic.
The scaling debate should not be a debate anymore. The community has been offered a currency with larger blocks, lower fees and faster settling times, time and time again. It had Bitcoin Classic, Bitcoin Unlimited, Bitcoin Cash and Segwit 2X to decide and the answer has been an astounding no. If users truly desired a coin that fit this description, Litecoin would lead the crypto currency market, or any other crypto currency like it. But the fact is Bitcoin in its flawed state leads the pack and nobody today uses Bitcoin as a digital cash as Satoshi Nakamoto intended. Just like nobody avoids eating shrimp and other crustaceans because the Bible said it was a great sin. I believe the topic on crypto forums should no longer be scaling as Segwit is being adopted through consensus and the Lightning Network is imminent. If it fails to scale Bitcoin, then we’ll go back to the drawing board. I think the true debate should be whether the community wants Bitcoin to truly be a replacement for fiat currencies or if it should remain a store of value like gold.
Either way, this interview gives the crypto community a glimpse at the real Roger Ver, a used-car-salesmen type who rehearses his lines and changes definitions to paint his cause in the proper light. A guy who is ok with Bitcoin becoming centralized. A guy who likes to flash his cash and likes to belittle others for making less money than him and for operating legitimate businesses within the sex industry. A guy who disagrees with the decisions the Bitcoin community has made over the years so instead of creating his own currency and leaving the Bitcoin brand alone, he constantly pushes a skewed narrative of Core and Bitcoin and how it’s flawed. How Bitcoin Cash is the true Bitcoin. He acts like a paternal figure, knowing what’s best for the community despite it’s previous choices and loses his temper when it’s evident he doesn’t have control; like an abusive lover. If his intentions were honest, why would he try to steal the Bitcoin brand? Why would he try to tarnish the name of the thing that gave him a large part of his wealth in the first place? Personally, it seems to me like he’s that kid at the playground, the one that nobody wanted to play games by his rules. Instead of finding someone else to play with, he tries to manipulate others, takes fits when he doesn’t get his way and ultimately decides for everyone that if he can’t have his way, then nobody should.
submitted by TheRebelOfBabylon to Bitcoin [link] [comments]

Forkdrop.io Bi-Weekly Digest 2018-08-30

https://forkdrop.io and follow us on Twitter https://twitter.com/forkdrop

Upcoming:
News:
Site Updates:
submitted by forkdrop to BitcoinAirdrops [link] [comments]

Ultimate question: What is bad with Segwit?

I've been following both camps (bitcoin & btc) for approx a year now. Amazing how much pie can be thrown without achieving anything, until now. You guys have finally your own chain to play with and Segwit is locking in a few hours from now. Everyone happy, but I have a question.
I understand what is good with big blocks and I understand what is bad. I understand what is good with Segwit but I FAIL to understand what is so utterly bad, so please enlighten me? The only arguments I keep hearing about is:
1: "It's not Satoshi's vision"
2: "The code is complicated"
3: "Big blocks are better and solve this and this in a better way"
That is such BS!
1: Satoshi willingly left the project and has not been around for ages. He/she/they is/are not in a position to decide the fate of Bitcoin. It's like Apple wouldn't deviate from the words of Steve Jobs for a hundred years to come. They already have..
2: You need code to achieve great things, that is pretty obvious, can't play with Nintendo 8-bit forever.
3: That kind of arguments is not even childish, they come from sperms. I want to know what Segwit brings to Bitcoin that is directly bad for the network, without any involvement of big blocks in the discussion.
submitted by Joohansson to btc [link] [comments]

Forkdrop.io Bi-Weekly Digest 2018-11-08

https://forkdrop.io and follow us on Twitter https://twitter.com/forkdrop

Forks: 119 ( Bitcoin: 70 Altcoin: 21 Historic: 28) - Exchanges: 103

We are continuing to monitor some of the posturing between the many camps of Bitcoin Cash (BCH) heading towards the Nov. 15th fork date. It appears Bitcoin SV and Bitcoin ABC are not adding replay protection, so exactly what happens is anyone's guess. Bitcoin Stash (BST) is a new BCH-derived fork project and there are apparently rumblings about other projects. Like many exchanges, we are not going to be quick to display a particular view of the world until the situation is clearer.

Updates:
submitted by forkdrop to BitcoinAirdrops [link] [comments]

Have any of you renounced your bitcoin zeal? What caused it?

The price is messing with my mind lately. This isn't the first time that its happened to me, given the myriad of crashes for whatever reason(s) this year. I've been accumulating all year, and am continuing, but this price depression (yes, I consider this a depressed state for bitcoin) has me questioning my sanity and that unmistakable bitcoin realization moment I had a while back - that "A ha!" moment - the one I think most of us here share, understand, but can't explain...
Every time I have questioned my stake in bitcoin, I've sent myself some coins between my computer, phone, accounts on the exchanges, and buddy who is also into bitcoin. Every time I've done this, I become completely blown away at how I'm able to move value like this so goddamn fast and easy. Theres simply no other method that comes close. Its become my medicine for doubt, in a sense. I just did it again this afternoon. Maybe I'm an addict.
I look at the significant pace of merchant adoption (which I think puts to rest the chicken/egg debate regarding consumer vs. merchant adoption) and also consider the super fat wallets that exist with a whole lot to lose if this thing goes tits up. Its really tough to logically conclude a long term depressed price, or complete dissolution of bitcoin, in my eyes.
However, I can't help but think that maybe I'm missing something. I don't know what it is, hence the post. Say what you want about price, but it serves as a barometer for basically everything in the world. Of course there are shenanigans that go on, but the vast majority of goods and services prove (or at least attempt to prove) their value by price.
I don't want to make this too long of a post, so here it is: If you've had that "a ha!" moment, and then later concluded that you were wrong, what was it that brought you this realization? I'm not looking for "I bought high and got burned" types of posts necessarily, I'm mostly thinking fundamentals here. I seem to be stuck in the camp of "bitcoin is amazing and will change the world big time, but I have to wait for the majority to wrap their heads around it." <--- or something like that.
Thanks.
*EDIT: a word
submitted by uboyzlikemexico to Bitcoin [link] [comments]

The X Kids: SF technology summer camp accepts Bitcoin, teaches kids ages 4-15 Robotics, 3D Printing, Chess, Programming...!

The X Kids: SF technology summer camp accepts Bitcoin, teaches kids ages 4-15 Robotics, 3D Printing, Chess, Programming...! submitted by pinhead26 to Bitcoin [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

The X Kids: Robotics & Technology Summer Camp in San Francisco now accepting bitcoin payments!

http://TheXKids.org
This year we're featuring 3D printing for the kids, and the latest version of Lego Mindstorms! We teach programming with Scratch, Photoshop, sports and chess. It's a summer camp based on preparing kids for the future... and now we are accepting the money of the future!
submitted by pinhead26 to Bitcoin [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

Robinson College To Offer First In-Person Blockchain Strategy Boot Camp I... #bitcoin #ethereum #fintech https://t.co/j26Y2aodMe - Crypto Insider Info - Whales's

Posted at: May 18, 2018 at 03:41AM
By:
Robinson College To Offer First In-Person Blockchain Strategy Boot Camp I... #bitcoin #ethereum #fintech https://t.co/j26Y2aodMe
Automate your Trading via Crypto Bot : https://ift.tt/2EU8PEX
Join Telegram Channel for FREE Crypto Bot: Crypto Signal
submitted by cryptotradingbot to cryptobots [link] [comments]

First Surf camp in Portugal to accept Bitcoin - Baleal Surf Camp

"This makes us the first Surf camp in Portugal to accept Bitcoin and only among few to do so in the whole world.” - Baleal Surf Camp Founder
Baleal Surf Camp can be found in Peniche, Portugal and here: http://www.balealsurfcamp.com/ Coinmap.org listing: coinmap.org/venue/13559
More info: https://www.cryptodome.net/bitcoin/peniche-bitcoin-portugal-surf/
More words from the founder himself: "To properly celebrate this and because we surfers are very similar to cypherpunks in spirit, during our current mid-season all our clients that use crypto to pay will receive additional 25% off discount on our packages. That discount is on top of all the current promotions that we have." - Baleal Surf Camp Founder
They are celebrating 25 years in business with 25% off. On top of that using Bitcoin gets you another 25% discount. Using BTC here is the smart thing both for them to implement and for you to use when paying for your dream surf holiday.
As the ones handling their implementation we cannot be more thrilled then to see new clients like Baleal Surf Camp recognising Bitcoin for what it is >> the real future.
Show the Baleal guys some love and support by commenting.
Bitcointalk.org thread about this news: https://bitcointalk.org/index.php?topic=3320571.0
submitted by CryptoDome to Bitcoin [link] [comments]

[Spoilers S7] Here's what we know about the state of Earth before the bombs

Here's a compiled list of what Earth was like pre-apocalypse using details from the show. Jason Rothenberg has said if the prequel gets greenlit, he wants to implement a lot of flashbacks LOST style. These flashbacks may include references to the following:

Oil Depletion

Dust Storms

Water Shortages

Global Warming

Global Pandemic

Overpopulation

Technological Advancements

Becca Franko, The Tech Celebrity

Financial Crisis

Drug Legalization

Battles in U.S. Cities

Resistance Groups & Terrorism

Asteroid Mining Penal Colony

Corrupt U.S. Government

Cult Mentality & Conspiracy Theories

That's what I got. If you spotted anything else from the show, feel free to share! :)
Edit: Thanks everyone for the kind words and the awards! Also, thanks to clwrutgers for asking me to make this list.
submitted by Sharoza to The100 [link] [comments]

Why did bitcoin cash SV split from bitcoin cash?

I googled it and this article stated:
The different Bitcoin Cash development teams did not reach an agreement regarding important consensus changes.
What important consensus changes does this refer to exactly?
Wikipedia is no better...
The split originated from what was described as a "civil war" in two competing bitcoin cash camps.[20][42] The first camp, supported by entrepreneur Roger Ver and Jihan Wu of Bitmain, promoted the software entitled Bitcoin ABC (short for Adjustable Blocksize Cap), which would maintain the block size at 32 MB.[42] The second camp led by Craig Steven Wright and billionaire Calvin Ayre put forth a competing software version Bitcoin SV, short for "Bitcoin Satoshi Vision", which would increase the block size limit to 128 MB.
Is it really just as simple as a disagreement between 32 MB and 128 MB?
submitted by KitchenAdditional836 to btc [link] [comments]

Please Critique my First Project - A Bitcoin Market API Client

Hiya, so I've spent the last 2 months or so learning Haskell. I've finished the UPenn course, LYAH and a little bit of RWH.
I wanted to get a project going so I tried making an API client for the CampBX Bitcoin Market[1]. I started out by following along with the FPComplete Mailchimp API Tutorial[2].
I'm asking you beautiful people for any feedback on it so I can be sure that I'm on the right track here, stuff like code style/idioms, project layout, public interface, implementation, docs, ideas for new features, anything you want to tell me, etc.:
https://github.com/prikhi/campbx-haskell
Typical usage would be something like this[3]:
main :: IO () main = do cfg <- defaultCampBXConfig _ <- runCampBX cfg $ do totalAskVolume <- calculateAskVolume <$> getDepth liftIO . putStrLn $ "Total Ask Volume: " ++ show totalAskVolume return () calculateAskVolume :: Depth -> BTCAmount calculateAskVolume depthList = sum . map askAmount . asks $ depthList where askAmount (Ask (_, q)) = q 
There are still some things I want to work on:
Also I tried adding "default-extensions: OverloadedStrings" to the .cabal file and removing the pragmas from the source files, but the package wouldn't build :(
[1] https://campbx.com/api.php
[2] https://www.fpcomplete.com/school/to-infinity-and-beyond/competition-winners/interfacing-with-restful-json-apis
[3] https://github.com/prikhi/campbx-haskell/blob/mastebin/CampBXMain.hs
[4] https://github.com/prikhi/campbx-haskell/blob/mastesrc/Web/CampBX/Types.hs#L71
[5] http://sleepanarchy.com/p/K1wuSm
[6] https://github.com/prikhi/campbx-haskell/blob/mastesrc/Web/CampBX/Types.hs#L188
submitted by ComradeRikhi to haskell [link] [comments]

CampBX makes me butthurt (who's right here?)

Update: I asked the tech for a specific quote on the time/cost to recover these 3 bitcoins. Here is his response for anyone that might be interested:
"Dear [forwhat_itsworth], The sys admin usually takes 2-4 hours of billed time to recover BTCs sent to expired address or pooled addresses. The time is billed at $120 per hour."
I am dissapoint :|
Most aggravating situation yet. Does anyone mind weighing in (I haven't sent a response yet)? I know this is a wall of text but I would really appreciate some other opinions.
[forwhat_itsworth] User Posted on: 26 July 2013 09:06 PM Hello,
I'm sure I'm not the only person that has come up to your service desk with this issue, but basically I sent 3 BTC from my original CampBX Bitcoin address (1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT) to the Bitcoin app on my phone (13QqqRCtRyD5JyFCVXjdRKokFStuGbf7iU), which was successful. I then sent the Bitcoins back to my CampBX address (after the local trade I was going to go through with didn't happen), but they never arrived. I quickly realized that this address could have expired and that I am an idiot. This all happened on 7/23/13. I am hoping against hope there is some way to recover the private key to this wallet and recover the 3 Bitcoins that are within. Please advise.
Sincerely, [forwhat_itsworth]
[forwhat_itsworth] User Posted on: 31 July 2013 02:55 PM
Please advise, I have yet to receive a response or update on this ticket.
Sincerely, [forwhat_itsworth]
On Fri, Jul 26, 2013 at 5:06 PM, Camp BX [email protected] wrote:
[forwhat_itsworth],
Thank you for contacting us. This is an automated response confirming the receipt of your ticket. One of our agents will get back to you as soon as possible. For your records, the details of the ticket are listed below. When replying, please make sure that the ticket ID is kept in the subject line to ensure that your replies are tracked appropriately.
*Ticket ID: *[ticketID] *Subject: *lost bitcoins (expiry) *Department: *Bitcoin Transfer *Type: *Issue *Status: *Open *Priority: *Urgent
You can check the status of or reply to this ticket online at: [link to ticket]
Kind regards,
Camp BX
Support Center: https://campbx.kayako.com
[forwhat_itsworth] User Posted on: 03 August 2013 03:46 PM
I submitted a ticket regarding an issue with one of my wallet addresses 8 days ago using the CampBX ticket system. I still have yet to receive anything other than the initial automated response. Please contact me about the following ticket:
*Ticket ID: *[ticketID] *Subject: *lost bitcoins (expiry) *Department: *Bitcoin Transfer *Type: *Issue *Status: *Open *Priority: *Urgent
Sincerely, [forwhat_itsworth]
On Wed, Jul 31, 2013 at 10:55 AM, [forwhat_itsworth] <[forwhat_itsworth]>wrote:
Please advise, I have yet to receive a response or update on this ticket.
Sincerely, [forwhat_itsworth]
On Fri, Jul 26, 2013 at 5:06 PM, Camp BX [email protected] wrote:
[forwhat_itsworth],
Thank you for contacting us. This is an automated response confirming the receipt of your ticket. One of our agents will get back to you as soon as possible. For your records, the details of the ticket are listed below. When replying, please make sure that the ticket ID is kept in the subject line to ensure that your replies are tracked appropriately.
*Ticket ID: *[ticketID] *Subject: *lost bitcoins (expiry) *Department: *Bitcoin Transfer *Type: *Issue *Status: *Open *Priority: *Urgent
You can check the status of or reply to this ticket online at: [link to ticket]
Kind regards,
Camp BX
Support Center: https://campbx.kayako.com
[forwhat_itsworth] User Posted on: 09 August 2013 03:54 PM
I have not received any contact or update for this issue. It has now been 14 days. Please help.
[forwhat_itsworth]
Camp BX Support Staff Posted on: 09 August 2013 08:47 PM
Dear [forwhat_itsworth], Did you send the Bitcoins back to your "From" address 1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT? "From" addresses belong to a shared pool and there is no way to tracking the amount back to your account as it gets mixed up with all other user accounts.
Thank you, CBX Support
[forwhat_itsworth] User Posted on: 10 August 2013 02:31 AM
I don't understand how you could claim that there is no way of tracking this. It is quite easy: https://blockchain.info/address/1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT
[forwhat_itsworth] User Posted on: 16 August 2013 03:32 PM
Please assist. It has been another week. I desperately need these 3 bitcoins.
Thanks, [forwhat_itsworth]
[forwhat_itsworth] User Posted on: 23 August 2013 02:00 PM
Please assist me in recovering these 3 bitcoins. You can clearly see the trail of what happened via the blockchain: https://blockchain.info/address/1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT
Please see the previous posts for details and don't hesitate to reach out to me with any questions. It has been 4 weeks now.
Camp BX Support Staff Posted on: 23 August 2013 02:41 PM
Dear [forwhat_itsworth], Whenever you need to transfer BTC, you have to go to CampBX Transfer->Bitcoin page and generate a fresh deposit address. This address is tied to your account, and any deposit sent to it will be credited instantly.
I can see that you sent 3 BTC to address "1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT". This is NOT a valid receipt address for your account. It is a shared address from a CampBX outbound pool, and we have no way of associating deposits sent to this address to your account.
I am afraid your 3 BTC are lost for good. Please read FAQ and follow instructions carefully to avoid losses like this in future.
Thank you, CBX Support
[forwhat_itsworth] User Posted on: 23 August 2013 03:01 PM
Thank you for your prompt reply. I do understand why this policy is in place, and it does make sense as a best practice, but the issue is that it was not clearly announced, and I had no way of knowing that my previously functioning address would suddenly stop working. I clearly sent bitcoins FROM this address, and then back TO this address, before realizing I no longer had access to it. I cannot find the exact date that this policy was implemented but I would think I made this transfer within 5 days of it being put in place. I am desperate here. 3 BTC may not seem like a lot but to me it is a very large amount of money that I cannot afford to simply lose because of a new policy that was suddenly put into place. Through the tracking I think it is quite clear that although this receipt address is no longer valid for my account, it once was, and is clearly related to a transaction I initiated. I am begging for you help here. I have very much appreciated CampBX's services thus far but this is a very aggravating situation that I am asking for your help with.
Sincerely, [forwhat_itsworth]
Camp BX Support Staff Posted on: 23 August 2013 03:37 PM
Dear [forwhat_itsworth], We understand your concern - this is not a policy issue, it is a technical issue (for almost all major Bitcoin websites). FROM addresses are plucked from a shared pool to minimize risk and fees, while TO addresses are generated specifically for user wallets. FROM and TO addresses have no correlation with each other.
The Bitcoins you sent would be mixed with hundreds of other transactions, and it will takes 3-5 hours of work to untangle and recover. We can bill out our sysadmin to you, but financially it will not make any sense because admin billing rate is $120 per hour.
Hope this helps.
Thank you, CBX Support
[forwhat_itsworth] User Posted on: 26 August 2013 05:07 PM
Thank you for your response. I understand how addresses work, and I do see the reasoning behind the internal CampBX 'laundry machine' of addresses to keep them anonymous and secure.
I have read in many forums and social platforms of similar incidents to this, where customers such as myself had a much quicker response by publicly posting the issue to Reddit.com or the CampBX Facebook page. I would prefer not doing this but this is becoming quite aggravating. I don't need a sysadmin to look at the blockchain. I can do that myself, and so can you.
If CampBX is unwilling to give me the 3 BTC's that I sent back to my previously functioning exchange address which my access was removed from with no notification other than a small line of red text and a FAQ that was just recently added on this topic within days of myself creating this ticket (I was unable to find the date/time this was introduced either on your site or publicly posted, please advise) I am sorely disappointed.
I'm sorry if I sound hostile here. I am simply frustrated. I have so far had excellent experience with CampBX and plan on extensively using their services in the future. I have given you every bit of patience and reasonable evidence I can provide to prove that this was my previously functioning address. If I still had the original bitcoin app on my phone I would simply send a small amount of bitcoins to this 1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT address to prove previous ownership of both of the addresses involved in these transactions, but I have since removed it due to an Android vulnerability.
It is simply unbelievable that there is no internal auditing system to correlate internal addresses' usage upon given time frames. I imagine that this will be addressed in the future as more issues such as this arise. My hope would be that even without this internal automated auditing system already in place you will be able to recover the 3 BTC's in question to my CampBX account.
Sincerely, [forwhat_itsworth]
Camp BX Support Staff Posted on: 30 August 2013 06:33 AM
[forwhat_itsworth], I think you might have misunderstood my previous reply here, so let me try to clarify.
Your lost deposit has nothing to do with expiring addresses, red print, or FAQ changes that happened on July 15th. You returned your Bitcoins to a "FROM" address. This is simply not supported by CampBX. Any Bitcoins returned to "FROM" address 1PptzuZXBs2QApiMWEFfhw6PiHa9fuHciT are lost and cannot be accounted for by our system.
Thank you, CBX Support
submitted by forwhat_itsworth to Bitcoin [link] [comments]

Should tx fee market decide dynamic blocksize?

Should the blocksize be variable and be directly proportional to average tx fee?
Having followed the blocksize discussion for a while I have the impression there are 2 camps: 1) bitcoin must scale 2) miner fees must make mining profitable
Both have valid points and making the blocksize proportional to the average transaction fee ensures that blocks don't grow unprofitably large, while ensuring that bitcoin will scale blocksizes up when there is demand, without requiring hard-forks.
I am unsure how to take market prices into account when deciding what fee should result in a given block size, maybe somebody has solved this.
Has this concept been explored? If so, can anyone provide a link?
submitted by blocksize_worrier to Bitcoin [link] [comments]

Hodlit The New Cryptocurrency Standard (link is below ... Overnight Winter Camping in Deep Snow - YouTube Winter Hot Tent Camping with My Dogs - YouTube Season 3, Episode 1 - The Fun-Raiser  Camp Camp - YouTube Peter Can't Believe A Pyramid Scheme Business Model's ...

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Hodlit The New Cryptocurrency Standard (link is below ...

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